Monday, February 22, 2010

the PERSUADEers

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Americans are swimming in a sea of messages.

Each year, legions of ad people, copywriters, market researchers, pollsters, consultants, and even linguists—most of whom work for one of six giant companies—spend billions of dollars and millions of man-hours trying to determine how to persuade consumers what to buy, whom to trust, and what to think. Increasingly, these techniques are migrating to the high-stakes arena of politics, shaping policy and influencing how Americans choose their leaders.

In "The Persuaders," FRONTLINE explores how the cultures of marketing and advertising have come to influence not only what Americans buy, but also how they view themselves and the world around them. The 90-minute documentary draws on a range of experts and observers of the advertising/marketing world, to examine how, in the words of one on-camera commentator, "the principal of democracy yields to the practice of demography," as highly customized messages are delivered to a smaller segment of the market.


  • neuromarketing ( psychological )
  • emotional branding
  • branding/creating a culture around a brand
  • narrowcasting
  • rhetorical marketing
  • under the radar marketing
  • cool hunting
  • cultural character
  • across-media marketing
  • product placement across media
Persuaders Transcript
Watch the Persuaders online
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FOR WED 24TH: PLEASE THOROUGHLY ANSWER 2 OF THE FOLLOWING 4 QUESTIONS ON YOUR BLOG
  • What in "The Persuaders" surprised you (or not)? Name one new thing you learned about marketing or politics from watching the film. Name one new thing you learned about yourself from watching the film, or one thing that the film reiterated about yourself.
  • "The Persuaders" begins by questioning the increase in the amount of advertising we typically encounter in our daily lives. How would you assess the amount of advertising you see? Too much? Too little? Just right? In your view, what difference does it make to know that people today see much more advertising in their daily lives than people 20 or 30 years ago?

  • What surprised you in the descriptions of how much demographic information marketers have about potential customers? What kinds of information would you be willing to share about yourself or your family in order to: enter a contest? Get a discount? Get online? Get a cell phone? Use a credit card? Would you be willing to reveal your name, address and phone number? What music you listen to or your favorite snacks? How much you earn? What medications people in your family take? What kinds of information would you want to keep private and why?

  • Where are things headed in the future? What are some possible scenarios that could play out as far as the direction that future persuaders may take their marketing techniques.
bring a copy of "Social Media and Web 2.0" to class on Wed Feb. 24th
I posted a PDF of this HERE

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CHECK OUT THIS FROM "DIGITAL NATION":
The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, and games.

Wednesday, February 17, 2010

Digital_Nation_PART 2


CONTINUE FRONTLINE: Digital Nation: Life on the Virtual Frontier

WATCH: Digital Nation Parts 1, 2, 3, 4

and if there is time:

1. Due mon. 22nd Blog Posting with ANOTHER analysis of "Digital Nation" so far...continue and conclude your ideas about this program
(video/images optional)

6. FINISH READING "Social Media and Web 2.0" Have read by Monday Feb. 22nd
I posted a PDF of this HERE

***EXTRA CREDIT ASSIGNMENT****
CHECK OUT THESE COMMENTS BY VIEWERS OF DIGITAL NATION, AND FEEL FREE TO JOIN IN THE DISCUSSION.. if make any comments, then create a posting on your blog and link to your commentary..

Monday, February 8, 2010

This _Digital_World_


1. Any Photoshop/Collage questions or issues?

2.Discussion of Terms:
user-generated content
long tail

network as platform

folksonomy
syndication

mass collaboration
computer supported collaboration

social-software
mashups

3.Discussion/questions about "Interacting with an interface
or what happens when you switch on LG Chocolate.
"
  1. what does manovich mean by the "aesthetisation of information tools and interaction"
  2. what are aesthetics?
  3. what is interaction as theater?
  4. Experience Design: What happens when you turn on an LG Chocolate?


4. FRONTLINE: Digital Nation: Life on the Virtual Frontier

Within a single generation, digital media and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialize and even conduct war. But is the technology moving faster than we can adapt to it? And is our 24/7 wired world causing us to lose as much as we've gained?

In Digital Nation: Life on the Virtual Frontier, FRONTLINE presents an in-depth exploration of what it means to be human in a 21st-century digital world. Continuing a line of investigation she began with the 2008 FRONTLINE report Growing Up Online, award-winning producer Rachel Dretzin embarks on a journey to understand the implications of living in a world consumed by technology and the impact that this constant connectivity may have on future generations. "I'm amazed at the things my kids are able to do online, but I'm also a little bit panicked when I realize that no one seems to know where all this technology is taking us, or its long-term effects," says Dretzin.

Joining Dretzin on this journey is commentator Douglas Rushkoff, a leading thinker and writer on the digital revolution -- and one-time evangelist for technology's positive impact. "In the early days of the Internet, it was easy for me to reassure people about what it would mean to bring digital technology into their lives," says Rushkoff, who has authored 10 books on media, technology and culture. "Now I want to know whether or not we are tinkering with something more essential than we realize."

WATCH: Digital Nation Parts 1, 2, 3, 4 (to be continued wed. 10th)

and if there is time:

Friending Boo Radley

English teacher Jenny Johns uses social networking tools to teach classic literature, such as To Kill a Mockingbird.

5. Due Wed. 10th Blog Posting with your analysis of "Digital Nation" so far...remember, this may change! 2-3 paragraphs (video/images optional)

6. Pass out "Social Media and Web 2.0" Have read by Monday Feb. 14th


Wednesday, February 3, 2010

SAVE FOR WEB 2.0


1. Pass out
Interacting with an interface
or what happens when you switch on LG Chocolate.

by Manovich 2007
(read for monday FEB. 7th)

2. questions and terms review web 2.0:
in-class: user-generated content, long tail, network as platform, folksonomy, syndication, and mass collaboration, computer supported collaboration, hosted services, web applications, social-software, video-sharing sites, wikis, blogs, mashups, more???

3. PHOTOSHOP WORKSHOP:
  1. distinguish between .psd and other bitmap files
  2. bitmap vs. vector
  3. vector text tool in photohop
  4. layering
  5. selection methods (magic wand, lasso, marquee, select by color)
  6. how to create a transparent background --knocking out a background. example photo
  7. SAVE AND OPTIMIZE FOR THE WEB IN PHOTOSHOP
DUE MONDAY 7TH
BLOG ENTRY WITH YOUR FINAL BEST QUALITY MCLUHAN MEDIUM IS MESSAGE COLLAGE. EXPORTED OUT OF PHOTOSHOP WITH THE "SAVE FOR WEB OPTION"

HAVE Interacting with an interface
or what happens when you switch on LG Chocolate.
READ. AND READY TO DISCUSS.

AND

CREATE A BLOG POSTING BRIEFLY DEFINING/SUMMARIZING THE FOLLOWING TRAITS OR QUALITIES OF THESE WEB 2.0 TERMS:
user-generated content, long tail, network as platform, folksonomy, syndication, and mass collaboration, computer supported collaboration, hosted services, web applications, social-software, video-sharing sites, wikis, blogs, mashups